Our team leader Stephen is going to do his part of the trailer in lost time pulled through time similar to Mirrors edge. It is going to be sort of futuristic where there are flying cars with tall buildings, the ground is going to be a no go because it is all muggy (not able to breath) The hero in his part will be Indiana Jones style.
Marcus part of the trailer is going to be in an ancient egyption village, the big Sphynx objects are going to come to life he is also going to include a Mexican twist.
Lukes is going to be in like a canyon environment with native American indians that will use totum poles for gateways, the characters are going to be something similar to the one on Billy The Kid, he is going to make a train that will be used for transport to the different towns in the trailer.
I am going to base something around a fantasy castle onm the hillside with characters similar to avatar but these are going to be indians I decided to add also a horses pegesus and maybe a wolf. using costumes from the ones in 'dances with wolves.'
Wayne is also basing his on fantasy but his is going to be set on wastye land/ruined city where all the fighting/action will take place, another place wayne is going to use is a place where all the shops/houses are he is going to call this the 2nd city I believe with a gothic theme. Going to base his environment on fantasy art.
Monday, 29 November 2010
Thursday, 25 November 2010
Environment lighting
This is the same plane as the one below the only thing I have change about it is the lighting, i have added a light to shine from the back. When I first added the light it was very bright and made half of the plane not visable to improve this I lowered the density of the fog which gave this great effect of the sunraise between the two pyraminds and because the lighting isnt too light and there is still fog there it gives you like a weary scary feeling.
Environments
Here is an Egyption plane i have developed from scratch, I learnt how to add the foggy/cloud effect using 3D MAX which is done in environment, this effect could be added into the fantasy trailor i would like to do. It is possible to add more to this, one of them is adding wind as an animation which would enable the fog/clouds to move a long at a set speed chosen by yourself. I have played games such as call of duty that use this sort of environment which adds to the effective image and changes the whole atmosphere in the game.
Monday, 15 November 2010
Thursday, 14 October 2010
Ideal Genre For Team Trailer
For our game trailer my personal choice would probably be a fantasy, this isnt because this is my favourite genre, it is because i believe I would be able to come up with a lot more ideas than if we chose horror for our genre. Horror is probably my favourite and if I thought I could think of a enough ideas to produce a successful trailer then this would be my choice. If we did do the Fantasy genre then I wouldn't agree on doing a medevel time I would suggest doing a more futuristic setting, I believe this would be more appealing to the audience we are targeting.
Thursday, 23 September 2010
Wednesday, 22 September 2010
land in 3D Max
Thursday, 17 June 2010
Spaceship 2
This is my second version of my spaceship. The only real difference between the two is the colour. I decided to change the colour from grey to blue, this was so the ship stood out from the sky as the clouds are grey too. However the movement of this spaceship is not as good as the first one which is the reason why I like that one better.
Spaceship
This was my original animation of my space ship, I like this version because the ship is in the image fairly often and also I like the circular motion the ship moves in. Before I did this animation i was worried that i wasn't going to be able to pull it off, but with a little help I went through it pretty quick and was surprised and proud of what I had produced. It was quite simple the only things you have to make sure you get correct is the camera angles and how the plane moves, what I mean by this is sometimes it's difficult to get the object to move realistically.
Wednesday, 26 May 2010
Huddersfield University
There was a trip available for a few student from our course to go visit the university of Huddersfield. During this time a talk from Lorraine to the students was helpful as it made them understand what they need to produce and gain to be eligible to apply and get a place at this university. If these five students by november recieve the right amount or more of the UCAS points then they will automatically have an unconditional place at the university. In order for the rest of us students to get a place i have to have Huddersfield university as one of my options from the five I have. I also have to make sure I pass my current course with merits as well as passes to reach the right amount of UCAS points which is 280. After looking at what is on offer i recon i will actually put Huddersfield university down as one of my top three choices.
UCAS Code
G4W6 CGD
Course Length
3 years full-time
4 years sandwich
Number of Places
40
Contact
The Departmental Office
Telephone: 01484 472450
Fax: 01484 421106
E-mail:
UCAS Code
G4W6 CGD
Course Length
3 years full-time
4 years sandwich
Number of Places
40
Contact
The Departmental Office
Telephone: 01484 472450
Fax: 01484 421106
E-mail:
Thursday, 4 March 2010
Improvement of Spaceship
Here I have developed the wings to form around the top of my spaceship I have done this because I have plans to include something into the middle of the wings based ontop of the spaceship. I thought it would be a lot harder than it actually was to do this with the wings, instead it was pretty easy because i mirrored the image over after only having half of the spaceship to start with. This alloud me to work on just one side and see the other side look the exact same.
Thursday, 11 February 2010
SpaceShip Update
I have started an alternative model using simple shape and extruding a wing, I then curved it round, I shall continue to add more complex additions to this model.
SpaceShip
For our finished product this was my origional
idea. After starting this i learnt that this was
abit too complicated for my first model which
is the reason why I have decided that I am
going to stick to doing something that will be a
bit more simpler.
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